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  #1  
Old 01-09-2008, 01:08 PM
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JBaker421 JBaker421 is offline
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Default Chopping (Extracting) bike from background 101

This is a very basic tut. It doesn't contain all of the ways to do this chop. It contains no keyboard shortcuts, pen tool etc. It's intended for a beginner.

Below is a jpg of a bike just as it looks when first opened in photoshop (file> open.)

If you make a mistake in photoshop, click Edit> Step Backward, and it will undo. You can go
back several steps.




The first thing I do is look at the canvas size compared to the bike. If the bike fills the
whole canvas (frame) it will be hard to work on because your pic will get lost behind palettes.

Here I increase the canvas size to get more working space. I can crop it later. Image>
Canvas Size, and I increase it at least one inch if needed.




This is the result; the added white space. Your color may vary but that's another topic.
Whatever color, it matters not.




Now I begin the chop with the extraction tool. Filter> Extract, or in earlier versions of ps it's
Edit> Extract.

First I click the upper left icon and use that tool to (with the mouse) draw the green
(in this case) line around the bike.

Next I use the second tool down, the paint bucket to flood fill the area within the line I drew.

I click OK.




Everything within my lines stays, but the rest is deleted leaving a transparent background. The soft colored squares indicate that the area is clear.

Now click File> Save. You'll see that it automatically saves as a .psd photoshop file.
Your original .jpg is unaltered. You are now working on a .psd.




First I'll chop the front tire. You can use any of several tools including the polygonal lasso or
the pen tool, but I'm going to use the elliptical selector tool also called the oval selector
tool. Your call - it's what works best for you.

I right-click on the box you see on the left to get that choice. Do lots of right-clicking in ps,
you'll find lots of goodies.




There is already a tut on this tool in the Photoshopping 101 sticky at the top of this forum's
main page. It's called something like "removing grass from tires 101" so I'm not going into
too much detail here.

How I made this selection is covered in that other tut. It's here:

http://www.hdforums.com/m_2124587/tm.htm

I invert the selection so that I have the area outside of the tire selected rather than the
tire. (Select> Inverse.)

I then use the eraser tool (6th tool down on the left below the oval selector tool - looks like
a small box) to erase the area around the tire.

I might need to invert selection again and use the brush tool- 4th tool down in the right
column - to smooth out the inside of the tire. I use a small brush. When you choose a tool
its options including size appear across the top of the screen.

Before painting I use the color picker to get the tire color. It's in the right column just above
the magnifying glass (which is used to zoom in and out of your work piece.)




Here is how I'm inverting my selection back and forth. Select> Inverse.




Next I select the inside of the rim using the oval selector and the transform tool. Edit> free transform.




This is edit> cut, edit> paste and the center is chopped and replaced in a new layer.




Now I do the same to the disc rotor and it comes back in yet another layer.




Now I'm going to make a new layer. I should have done this right after the initial extraction.





The new layer is labeled "red." I drag and drop it to the bottom of the layers palette so that it will be behind all other layers.





Next I choose a red color.




And flood fill that layer with that tool, 6th tool down in right column. This is going to give me better contrast to see what I chop.




Next I choose my chopping tool. BE SURE that there is 0 feather selected at the top of the screen. If your image is so poor that you need to feather it, you really need a better pic. $.02.




Select the layer that has the spokes. I could right-click on that layer palette, choose properties and rename that layer spokes if I wanted to.




Now with the polygonal lasso I begin to chop the spokes.



CONTINUED DOWN THE PAGE. THE NEW FORUM SOFTWARE WILL TAKE JUST 20 PICS PER POST.
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Last edited by JBaker421; 08-14-2008 at 07:05 PM.
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  #2  
Old 01-09-2008, 03:31 PM
Bonehead Bonehead is offline
 
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Default RE: Chopping (Extracting) bike from background 101

That is excellent that you took the time and effort to do that tut JB. For those of you wondering, it took quite awhile to capture all of the screenshots and upload to server as well as chop the bike. My hat is off to you. I would like to add one point as I usually do. I try to not move any of the layers, as a matter of fact, I lock there position in the layers pallette so they cannot be moved. The reason I do this is so that if I make a booboo such as you did on the rotor cover, I can use the history tool and just paint it back in. Once layer is moved tool is useless unless you made a snapshot in the history pallette.
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Old 01-09-2008, 03:44 PM
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Default RE: Chopping (Extracting) bike from background 101

Just an example. Here I cut off part of the headlight. I just paint it back in with the history tool. Easy as pie....

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Old 01-09-2008, 04:06 PM
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Default RE: Chopping (Extracting) bike from background 101

CHOPPING EXTRACTING CONTINUED.


Next I zoom in using magnifying glass just above the color squares.




and continue chopping.




It doesn't matter how sloppy I am except along the spoke edges.








When I finish the spokes I choose the move tool - arrow, upper right in tools palette - and place the spokes into position. If there are gaps I make this spoke layer a little bigger, Edit> Free Transform. Hold your shift key while using the transform tool and you will maintain your aspect ratio. Your layer won't distort.

Then I am certain to drag this spoke layer behind the bike layer so I don't have jagged spoke ends showing.




Next the same for the hub layer, which I also drag behind the spoke layer.




And now I begin to chop the rest of the bike. I select an area like this and hit the Del key.




It's actually easier now to merge the wheel layers back together again. Just DON'T merge the RED layer or you are toast. There's always Edit> Step Backward if you catch it soon enough.




I don't need these green grass reflections so select and Image> Adjust> Desaturate.





CONTINUED BELOW.
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Last edited by JBaker421; 08-14-2008 at 07:13 PM.
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Old 01-09-2008, 04:24 PM
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Default RE: Chopping (Extracting) bike from background 101

CONTINUED AGAIN.


If I wanted to desaturate the whole wheel I'd select it with the oval and then subtract from my selection by holding the Alt key while outlining what I wanted to remove. If I forgot earlier (I wrote this a long time ago) you can hold the shift key to add to your selection.






If I want to paint that whitewall...




Just keep chopping.






Back wheel is like the front. I added to the oval selection by holding the shift key.







And just keep chopping. There it is, even cropped back to size.

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Last edited by JBaker421; 08-14-2008 at 07:10 PM.
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Old 01-09-2008, 04:28 PM
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Default RE: Chopping (Extracting) bike from background 101

Awesome tutorial. I haven't read word for word, and I've done some of my own (which you've made better) and I learned things here. Like how to move the spokes out so that you can use the color tool to grab things inside the spokes easier...
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Old 01-09-2008, 05:02 PM
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Default RE: Chopping (Extracting) bike from background 101

Quote:
ORIGINAL: nine11c2

Awesome tutorial. I haven't read word for word, and I've done some of my own (which you've made better) and I learned things here. Like how to move the spokes out so that you can use the color tool to grab things inside the spokes easier...
Thanks. It's just one of many methods. I've gotten fast enough with the oval selector that this saves me a ton of time and gives me better ovals on the wheel and rotor. I can just hack at the spokes and put them back.

I've seen some beautiful work done with the pen and even the lasso by some people.
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Old 01-09-2008, 05:23 PM
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Default RE: Chopping (Extracting) bike from background 101

I still put the rotor and the spokes in individual layers and just turn off all layers except the red background and the spokes. Another point that I forgot to mention is to never feather the selection when you cut out the rotor and the spokes. If you do then when they are put back in place there will be a slight missing edge around them that will have to be expanded. I have also found that saving a path of the spoke layer selection is handy. You can paint a complete set of spokes back in and then just load the selection and chop it right back to the proper layout but with new spokes. I think I will followup on that thought and get some illustrations posted, that sounded confusing to read.
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Old 01-09-2008, 05:58 PM
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Default RE: Chopping (Extracting) bike from background 101

Quote:
ORIGINAL: Bonehead

I still put the rotor and the spokes in individual layers and just turn off all layers except the red background and the spokes. Another point that I forgot to mention is to never feather the selection when you cut out the rotor and the spokes. If you do then when they are put back in place there will be a slight missing edge around them that will have to be expanded. I have also found that saving a path of the spoke layer selection is handy. You can paint a complete set of spokes back in and then just load the selection and chop it right back to the proper layout but with new spokes. I think I will followup on that thought and get some illustrations posted, that sounded confusing to read.
That's a good point about not feathering. I forgot to mention. Might put it up in a more prominent place.

I look forward to the painted spokes. I paint them, but it's usually when I can't find them in the first place so I'm faking even the place where they belong.
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Old 01-09-2008, 06:52 PM
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Default RE: Chopping (Extracting) bike from background 101

Thanks for the tut, very helpful.
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